mudbox::Importer Class Reference
#include <importexport.h>
Inheritance diagram for mudbox::Importer:
[legend]
List of all
members.
Detailed Description
This class is the base class for plugins that import geometry into
Mudbox.
To create a new importer plugin, derive your own class from this
one and implement it. Use the DECLARE_CLASS and IMPLEMENT_CLASS
macros to provide information about your importer to Mudbox. Once
this is done, Mudbox will know enough about your class to use it.
When the user wants to import a new file, mudbox will show the user
a list of files filtered by the extension specified by your derived
class, and if the user chooses one of those files, mudbox will
instantiate your class and use it to import the file. When
instantiated, the Importer will create it's own
private scene. Override the Import() method to attach
translated data items to the Importer's scene. Once the Import() call is
complete, Mudbox will merge data from the importer's scene into the
current scene.
At this time, meshes, materials and cameras are supported for
import.
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Public Member Functions
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virtual const mudbox::ClassDesc
* |
RuntimeClass (void)
const |
virtual |
~Importer () |
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Mudbox will destroy the importer after the
import process is complete.
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virtual QString |
Extension (void) |
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Returns the file extension read by this
importer.
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virtual QString |
Description (void) |
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Returns a small text description of your
file type.
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virtual void |
Import (const QString
&sFileName) |
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Imports the data from the file and holds it
locally.
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virtual Scene
* |
SceneCreatedByImporter
() |
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Returns the scene that was created by the
importer.
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void |
AddMesh (Mesh *pMesh) |
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Convenience method importers can use to add
meshes to their imported scenes.
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Static Public Member Functions
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const mudbox::ClassDesc
* |
StaticClass (void) |
mudbox::Node
* |
CreateInstances (unsigned
int iCount=1) |
Protected Member Functions
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Importer () |
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Do not use the constructor directly.
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Protected Attributes
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aptr< Scene
> |
m_pScene |
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Do not access this variable directly.
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Constructor & Destructor Documentation
virtual
mudbox::Importer::~Importer |
( |
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) |
[virtual] |
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Mudbox will destroy the importer after the import process is
complete.
The importer's destructor will destroy the importer's private
scene. Add your own destructor to cleanup any temporary data once
the import is complete.
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mudbox::Importer::Importer |
( |
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) |
[protected] |
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Do not use the constructor directly.
use CreateInstances instead.
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Member Function Documentation
virtual const mudbox::ClassDesc*
mudbox::Importer::RuntimeClass |
( |
void |
|
) |
const [inline,
virtual] |
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mudbox::Node*
mudbox::Importer::CreateInstances |
( |
unsigned int |
iCount =
1 |
) |
[static] |
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virtual QString
mudbox::Importer::Extension |
( |
void |
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) |
[virtual] |
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Returns the file extension read by this importer.
Override this function to make it return the extention of the
file type you wish to read, for example: "ply". At this time only a
single extension is supported.
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virtual QString
mudbox::Importer::Description |
( |
void |
|
) |
[virtual] |
|
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Returns a small text description of your file type.
Override this function to make it return return a small
description which will appear in the browse file dialog.
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virtual void
mudbox::Importer::Import |
( |
const QString
& |
sFileName |
) |
[virtual] |
|
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Imports the data from the file and holds it locally.
This method will be called by Mudbox when it is time to import
the data. Override this method to attach the loaded information to
the importer's private scene that is returned by SceneCreatedByImporter().
It is probably easiest to store the data internally as Mesh objects.
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virtual Scene*
mudbox::Importer::SceneCreatedByImporter |
( |
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) |
[virtual] |
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Returns the scene that was created by the importer.
This function is called by Mudbox after Import(). Elements in this
scene are merged into the Mudbox scene. Attach imported mesh data
to this scene. The Importer class owns this
Scene and is
responsible for its memory. This always returns a non-null
value.
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void
mudbox::Importer::AddMesh |
( |
Mesh * |
pMesh |
) |
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Convenience method importers can use to add meshes to their
imported scenes.
You can call this from your Import() method.
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Member Data Documentation
mudbox::Importer mudbox::Importer
mudbox::Importer mudbox::Importer mudbox::Importer mudbox::Importer
mudbox::Importer mudbox::Importer mudbox::Importer
mudbox::Importer
mudbox::Importer mudbox::Importer
mudbox::Importer mudbox::Importer mudbox::Importer mudbox::Importer
mudbox::Importer mudbox::Importer mudbox::Importer
mudbox::Importer